Agency Light Panel

The Agency Light Panel is commonly looked at during investigations to see if a new light has been triggered which would reveal steps needed to activate that light.

It's located inside the Agency Bunker. See the map here.

Here is an image of the panel with no lights activated.

Agency Light Panel Image Agency Light Panel Image


Interactive Lights Table

This table shows us what we do know so far. If it has a link in it, we have the steps to enable it.

The exception here is X22 - we have a hint about it but no steps to activate it.

A01A02A03A04A05A06A07A08A09A10A11A12
A13A14A15A16A17A18A19A20A21A22A23A24
A25A26A27A28A29A30A31A32A33A34A35A36
H02H03H04H05H06H07H08V08V09V10V11V12
X01X02X03X04X05X06X07X08X09X10X11X12
X13X14X15X16X17X18X19X20X21X22X23X24

Theory on Light's Naming

A : Action in Town that's already available

H : Action in a Special House. Typically in Role Play homes, but there are a few non RP houses that trigger H lights.

V : I only have one action here discovered so I don't have a good basis for this one yet. Perhaps V for valves or voltage?

X : Unlocks things that are hidden


A01

Power Relay on/off

Turning the High Voltage lever on in Town Hall will activate this light.

Part of following:

Requirements : None

Steps:

  1. Go to the Town Hall - inside City Water & Power
  2. Danger lever Green, High Voltage lever Red = Activates A01

High Voltage Switch On High Voltage Switch On


A02

Access to Secondary Program Granted

Put password in the Brookhaven Electric password panel

Part of following:

Requirements : Blue Key Card

Steps:

  1. Go to Brookhaven Electric, near South Estate and Solar Panels
  2. Use Blue Keycard to enter Electric Building
  3. Click on the Blue Panel on the left
  4. Blue Panel Password: Your roblox username (not in game name if changed)
    1. Activates A02
  5. Continue to A03

A03

Brookhaven Electric Main Power

Flip a switch

Part of following:

Requirements : A02

Steps:

  1. Go to Brookhaven Electric, near South Estate and Solar Panels
  2. Turn on the right switch: Activates A03
    1. Bunker Message now reads:

      Brookhaven Electric main power on

Warning

if town hall power switches have been touched the message in Brookhaven Electric it could be different!


A04

Energy Relay Charged

Part of following:

Requirements : H04

Steps:

  1. At the Church, click the button on top of the roof
    1. Activates A04

A05

Arch Main Power Inverted /Connection Acquired

Part of following:

Requirements : A04

Steps:

  1. Go inside of the Church
  2. Click on Funeral Button to spawn the Coffin
  3. Click on the button behind the Coffin, must be standing on Lightened Area
    1. Activates A05

A06

Power Relay on/off

Part of following:

Requirements : None

Steps:

  1. Go to the Town Hall - inside City Water & Power Room
  2. High Voltage lever Green (turn it on)
    1. Activates A06

A07

Insignia Unlocked

Rod in Police Station goes through same steps.

Requirements : None

Steps:

  1. Spawn the Bakery House and go inside

    1. There is a button underneath one of the beds on the Second Floor, click on it
  2. Ring the bell at the Church: Activates A22

    1. In the Bakery House: where the vault room is, there should be a note now. If you can see the note, now you can find the rod.
    2. This step is not required: At this point you can collect the Rod Under The Arch which activates H07.
  3. Go to the Hidden Room in the Jail Cells on the top of the Bunk-bed and through the vent and on the right side in the Police Station.

  4. You should now be able to click on the Rod on the shelf and see a message saying

    Power Expired

    1. Activates A07

A08

Signal Array Online/Disruption

Part of following:

Requirements : None

Steps:

  1. Go inside of the Agency Bunker
  2. Turn off light switch: Message reads: Signal Array Disruption
    1. Activates A08
  3. Turn on light switch: Message reads: Signal Array Online
    1. Deactivates A08

A09

SQL Injection Complete / Vertical Privilege escalation achieved

Part of following:

Requirements : None

Steps:

  1. Go to the Hill near Lake Madison
  2. Click on the Hidden Camera
  3. Activates A09

A14

Coordinates approved, A(x1,y1) and B(x2,y2)

Part of following:

Requirements : A17

Steps:

  1. Go to the School and look on the plants for the code
    1. Sometimes on the leafs or the pot of the plants (example code: 67926)
    2. Commonly found in
      1. Science Room
      2. Plant by gym
      3. English Room
      4. Large plant upstairs in the study area
  2. Use the code in School Base
    1. Coordinates approved. A(x1,y1) and B(x2,y2)
    2. Activates A14

A15

Apparition of the Crow

A15 will only activate between 7am-9:37am

Part of following:

Requirements : None

Steps:

  1. Go to the Barn Area by ~8am
  2. Dig by Crow at 8:30am to obtain the Green Key card

A16

Hydrogen beam accelerator complete

Build a Portal

Part of following:

Requirements : X02

Steps:

  1. Complete the steps at the agency base from the *Build Portal quest.

Bunker Message:

Hydrogen beam excelerator complete: A16 activated

*note excelerator is misspelled should it be accelerator?*


A17

Power configured to crystals

Unlocks the Door to the Secret Room on the Roof of the School

Part of following:

Requirements: Order of completion does not matter

Steps:

  1. You should now be able to enter the Secret School Base found on the Roof of the School once the requirements are met.

A18

Carbon ingot articulation Arch forcefield :NO ERRORS:

Sit down!

Part of following:

Requirements :

  1. X01

Steps:

Complete all steps of Monoliths Quest


A19

Energy Crystals released/Numeric Sequence Approved

Hidden Crystals are now Find-able

Part of following:

Requirements :TS LVL 1

Steps:

  1. Head to the Abandoned House
  2. Click on the button between the Fridge and the Counter
    1. 7 Crystals Released: A19 Activated

    2. Laptop:

      The 7 small crystals are hidden throughout Brookhaven so the agency cannot find them. I'm sure by now the agency has figured out how to reproduce the crystal's energy. Keep an eye out for 7 floating carbon blocks. (Mr. B)


A20

Awaiting Power

Collecting the crystals to power something

Part of following:

Requirements : A19

Steps:

  1. Collect the crystals in this order:
    1. Hospital roof
    2. In the Church behind plant
    3. Abandoned House between the wall and counter
    4. Bend at highway next to Blackhawk Community sign near houses #13 and #14
    5. Inside the Horse stable, middle door behind hay (not barn)
    6. North Estate, left hand side that's just over the tunnel - in the brown dirt.
    7. In the barn behind the hay on the first level.
  2. Energy crystals awaiting power
    1. You will be teleported to the Arch close to the Abandoned House and your Right Hand will glow
    2. A20 now activated

A21

No Text

Unlocks TS LVL 2

Part of following:

Requirements :

Steps:

  1. Destroy the blocks:
    1. Secret Agency base behind Starbrooks.
    2. Right Wall in the ARCADE
    3. Left Wall in the BANK
    4. in Roof at the CHURCH
    5. right side of the Grocery Store, grass GREEN WALL there's a tree it's the patch next to the Road that takes you right to the Church
    6. In the Movie Theater wall to the right with the Door (bottom door on the right)
    7. In the Swimming Pool Secret Room.
  2. On completion you will teleport to the Arch by Barn and right hand will glow black
    1. Laptop:

      You have achieved the power the agency needs to advance to the next step. You are a useful soldier. (Agency)

    2. Activates A21


A22

Enemy Signal Detected

Part of following:

Requirements : None

Steps:

  1. Ring the bell at Church
    1. Activates A22

A23

Asystole Reversal (Error)

Awaken the beast

No known Quest uses this trigger

Requirements : None

Steps:

  1. Go to the Graveyard by the Hospital
  2. You can "fall" into one of the Graves, click on the Coffin
    1. Activates A23

A24

Power Coupler on/off

No known Quest uses this trigger

Requirements : None

Steps:

  1. Go to the Agency Bunker by Panel, you will see 2 switches.
  2. Turn on the left switch (green = on)
    1. Activates A24

A25

PSU inf.

No known Quest uses this trigger

Requirements : None

Steps:

  1. Go to the Agency Bunker by Panel, you will see 2 switches.
  2. Turn on the right switch (green = on)
    1. Activates A25

A26

Inferential delusion mechanism available

Part of following:

Requirements :

Steps:

  1. Make sure the Agency Base lights are off
  2. Put the Password in the Base Keypad. The password is Marcus Brookhaven
    1. There is a way to find the password, if curious follow "What's the password"
    2. Opens door to the Chair Room, notice the power is off
    3. Bunker Message now reads: "Inferential delusion mechanism available: A26 activated"

New room in Agency Bunker, the "Chair Room" is unlocked.

  1. If Bunker Message reads:

    Signal disruption: A08 needed to unlock mechanism

    1. Then turn off the Agency Base lights and type the Password again
  2. You can turn the lights back on as needed.


A27

In Darkness / See-Through

Unlocks ability to Electrocute the Alien

Part of following:

Requirements : TS LVL 1

Activating

Steps:

  1. At hidden XRay room in Hospital
    1. Click on the Scalpel behind the false wall in the Xray Room behind the Cabinet.
  2. At Agency Experimentation Site
    1. Click on the button found under the Surgery Table to turn the lights on
    2. Sit in the chair on the right under the "Experimental" sign and get slimed!
  3. At mall:
    1. Turn left switch in TV Station (behind the wall use a Sleeping Bag)
      1. Laptop

        Please do as you are told, the Agency knows what's best for you! (Agency)

      2. Bunker Message:

        In darkness: A27 activated

  4. Back at Agency Experimentation Site you can now Electrocute the Alien in the tube

Deactivating

Steps:

  1. Turn the switch off in the hidden room behind the TV Station in the mall from earlier.
    1. Bunker Message:

      See-through / (Crystal) :A27

      See-Through Crystal A27 deactivated See-Through Crystal A27 deactivated


H02

Hidden Dorm Unlocked

Reveals a hidden room in the Frat House

Part of following:

Requirements : None

Steps:

  1. Go into the Library of the Frat House and into the Secret Basement
  2. With laptop in hand, sit on all 4 chairs, not the one behind the table.
  3. Now you should be able to click on the button found on the column to the right of the table/chair: Activates H02
    1. Continue to H03

H03

Unlocked Bunker Control Screen

Unlocks Blue Keypad in the Agency Bunker

Part of following:

Requirements : H02

Steps:

  1. Still in the Frat House in the Secret Basement
  2. There is now a Secret Wall on the other end, drop down.
  3. Click on the laptop: Activates H03
    1. Sometimes I find clicking the back of laptop works easier.

H04

Crystal Found

Part of following:

Requirements : None

Steps:

  1. In this house (image below). Go to the Attic and Grab the Crystal
    1. Should get a attempting to sync message if you haven't connected your Laptop yet
    2. Activates H04

Image of house needed Image of house needed


H06

Plant Quantum saved

Reveals secret message in Quantum Room

Requirements : None

Steps:

  1. Spawn in the Plant House

  2. In the Basement Area - click on the Green Plant Book

    1. Activates H06

    2. Bunker Message:

      Plant Quantum Saved: [H06]

  3. Quantum Room has new message on one of the "windows":

    Seek the bottom of a hill to find the dirt that once was filled


H07

Town Signal ready

Reveals the Rod that can be Obtained

Requirements : None

Steps:

  1. Spawn the Bakery House and go inside
    1. There is a button underneath one of the beds on the Second Floor, click on it
  2. Ring the bell at the Church: Activates A22
    1. In the Bakery House: where the vault room is, there should be a note now. If you can see the note, now you can find the rod.
  3. Go to the Arch by the Barn, and look underneath it, side by the Barn (notice it's lifted a little) click it: Activates H07

H08

Counter intelligence detected

A useful tool in finding secrets and tips

Requirements : None

Steps:

  1. Spawn the Military RP house
  2. Go upstairs to the Conference Room
    1. Click on the Binoculars on the Table: Activates H08
    2. Use the Binoculars to read hidden notes and find other secrets ;)

V08

E-Thermal control online

Gotta cool off the power supply

Part of following:

Requirements : None

Steps:

  1. At Town Hall - inside City Water & Power
  2. Turn On Water Valves 2,3 and 4 (where counting 1-5 from left to right)
    1. Activates V08

If you activate V08 and then suddenly a Valve Error Message appears, make sure that the Town Hall Water Valves are facing the right way, after turning them back to the correct place, V08 will be turned back on.


X01

Agency knowledge released [Caution]

Burn the evidence

Part of following:

Requirements : None

Steps:

  1. Burn the Agency File in the Abandoned Operations Room in Floor 2 of the Hospital
    1. Unlocks the Hidden Book in Library

    2. Bunker Message

      Agency Knowledge released. [Caution]; [X01] activated


X02

The Book power unveiled [Follow]

Travel to the past by the power of a book!

Part of following:

Requirements : X01

Steps:

  1. Follow steps in Build Portal
  2. Once you click on the button behind the dresser you will activate this light.

Bunkger Message:

1The Book power unveiled [Follow]: X02 activated

X22

We still don’t know how to activate light X22 but we do see it mentioned on the Agency themed Armored Truck that came with the Robbers update June 02 ‘23.

Requirements : Unknown

Steps: Unknown

To view this select the Bank Armored Truck and on the side click the hand to change the theme to “Agency”.

Agency Armored Vehicle Agency Armored Vehicle