Agency Light Panel
The Agency Light Panel is commonly looked at during investigations to see if a new light has been triggered which would reveal steps needed to activate that light.
It's located inside the Agency Bunker. See the map here.
Here is an image of the panel with no lights activated.
Interactive Lights Table
This table shows us what we do know so far. If it has a link in it, we have the steps to enable it.
The exception here is X22 - we have a hint about it but no steps to activate it.
A01 | A02 | A03 | A04 | A05 | A06 | A07 | A08 | A09 | A10 | A11 | A12 |
A13 | A14 | A15 | A16 | A17 | A18 | A19 | A20 | A21 | A22 | A23 | A24 |
A25 | A26 | A27 | A28 | A29 | A30 | A31 | A32 | A33 | A34 | A35 | A36 |
H02 | H03 | H04 | H05 | H06 | H07 | H08 | V08 | V09 | V10 | V11 | V12 |
X01 | X02 | X03 | X04 | X05 | X06 | X07 | X08 | X09 | X10 | X11 | X12 |
X13 | X14 | X15 | X16 | X17 | X18 | X19 | X20 | X21 | X22 | X23 | X24 |
Theory on Light's Naming
A : Action in Town that's already available
H : Action in a Special House. Typically in Role Play homes, but there are a few non RP houses that trigger H lights.
V : I only have one action here discovered so I don't have a good basis for this one yet. Perhaps V for valves or voltage?
X : Unlocks things that are hidden
A01
Power Relay on/off
Turning the High Voltage lever on in Town Hall will activate this light.
Part of following:
Requirements : None
Steps:
- Go to the Town Hall - inside City Water & Power
- Danger lever Green, High Voltage lever Red = Activates A01
A02
Access to Secondary Program Granted
Put password in the Brookhaven Electric password panel
Part of following:
Requirements : Blue Key Card
Steps:
- Go to Brookhaven Electric, near South Estate and Solar Panels
- Use Blue Keycard to enter Electric Building
- Click on the Blue Panel on the left
- Blue Panel Password: Your roblox username (not in game name if changed)
- Activates A02
- Continue to A03
A03
Brookhaven Electric Main Power
Flip a switch
Part of following:
Requirements : A02
Steps:
- Go to Brookhaven Electric, near South Estate and Solar Panels
- Turn on the right switch: Activates A03
Bunker Message now reads:
Brookhaven Electric main power on
if town hall power switches have been touched the message in Brookhaven Electric it could be different!
A04
Energy Relay Charged
Part of following:
Requirements : H04
Steps:
- At the Church, click the button on top of the roof
- Activates A04
A05
Arch Main Power Inverted /Connection Acquired
Part of following:
Requirements : A04
Steps:
- Go inside of the Church
- Click on Funeral Button to spawn the Coffin
- Click on the button behind the Coffin, must be standing on Lightened Area
- Activates A05
A06
Power Relay on/off
Part of following:
Requirements : None
Steps:
- Go to the Town Hall - inside City Water & Power Room
- High Voltage lever Green (turn it on)
- Activates A06
A07
Insignia Unlocked
Rod in Police Station goes through same steps.
Requirements : None
Steps:
Spawn the Bakery House and go inside
- There is a button underneath one of the beds on the Second Floor, click on it
Ring the bell at the Church: Activates A22
- In the Bakery House: where the vault room is, there should be a note now. If you can see the note, now you can find the rod.
- This step is not required: At this point you can collect the Rod Under The Arch which activates H07.
Go to the Hidden Room in the Jail Cells on the top of the Bunk-bed and through the vent and on the right side in the Police Station.
You should now be able to click on the Rod on the shelf and see a message saying
Power Expired
- Activates A07
A08
Signal Array Online/Disruption
Part of following:
Requirements : None
Steps:
- Go inside of the Agency Bunker
- Turn off light switch: Message reads: Signal Array Disruption
- Activates A08
- Turn on light switch: Message reads: Signal Array Online
- Deactivates A08
A09
SQL Injection Complete / Vertical Privilege escalation achieved
Part of following:
Requirements : None
Steps:
- Go to the Hill near Lake Madison
- Click on the Hidden Camera
- Activates A09
A14
Coordinates approved, A(x1,y1) and B(x2,y2)
Part of following:
Requirements : A17
Steps:
- Go to the School and look on the plants for the code
- Sometimes on the leafs or the pot of the plants (example code: 67926)
- Commonly found in
- Science Room
- Plant by gym
- English Room
- Large plant upstairs in the study area
- Use the code in School Base
- Coordinates approved. A(x1,y1) and B(x2,y2)
- Activates A14
A15
Apparition of the Crow
A15 will only activate between 7am-9:37am
Part of following:
- Time based event to obtain Green Key Card
Requirements : None
Steps:
- Go to the Barn Area by ~8am
- Dig by Crow at 8:30am to obtain the Green Key card
A16
Hydrogen beam accelerator complete
Build a Portal
Part of following:
Requirements : X02
Steps:
- Go to the Agency Base
- Behind the Base you should see boxes, use a Hammer on them until they have all disappeared. *Hit F to type 3 or if on mobile the action button to type 3 so you hear a hitting sound*
- When complete you will briefly see an Orb
Bunker Message: *note excelerator is misspelled should it be accelerator?*
Hydrogen beam excelerator complete: A16 activated
A17
Power configured to crystals
Unlocks the Door to the Secret Room on the Roof of the School
Part of following:
Requirements: Order of completion does not matter
Steps:
- You should now be able to enter the Secret School Base found on the Roof of the School once the requirements are met.
A18
Carbon ingot articulation Arch forcefield :NO ERRORS:
Sit down!
Part of following:
Requirements :
Steps:
Complete all steps of Monoliths Quest
A19
Energy Crystals released/Numeric Sequence Approved
Hidden Crystals are now Find-able
Part of following:
Requirements :TS LVL 1
Steps:
- Head to the Abandoned House
- Click on the button between the Fridge and the Counter
7 Crystals Released: A19 Activated
Laptop:
The 7 small crystals are hidden throughout Brookhaven so the agency cannot find them. I'm sure by now the agency has figured out how to reproduce the crystal's energy. Keep an eye out for 7 floating carbon blocks. (Mr. B)
A20
Awaiting Power
Collecting the crystals to power something
Part of following:
Requirements : A19
Steps:
- Collect the crystals in this order:
- Hospital roof
- In the Church behind plant
- Abandoned House between the wall and counter
- Bend at highway next to Blackhawk Community sign near houses #13 and #14
- Inside the Horse stable, middle door behind hay (not barn)
- North Estate, left hand side that's just over the tunnel - in the brown dirt.
- In the barn behind the hay on the first level.
- Energy crystals awaiting power
- You will be teleported to the Arch close to the Abandoned House and your Right Hand will glow
- A20 now activated
A21
No Text
Unlocks TS LVL 2
Part of following:
- To see entire quest go to Destroy Carbon Blocks
Requirements :
Steps:
- Destroy the blocks:
- Secret Agency base behind Starbrooks.
- Right Wall in the ARCADE
- Left Wall in the BANK
- in Roof at the CHURCH
- right side of the Grocery Store, grass GREEN WALL there's a tree it's the patch next to the Road that takes you right to the Church
- In the Movie Theater wall to the right with the Door (bottom door on the right)
- In the Swimming Pool Secret Room.
- On completion you will teleport to the Arch by Barn and right hand will glow black
Laptop:
You have achieved the power the agency needs to advance to the next step. You are a useful soldier. (Agency)
Activates A21
A22
Enemy Signal Detected
Part of following:
Requirements : None
Steps:
- Ring the bell at Church
- Activates A22
A23
Asystole Reversal (Error)
Awaken the beast
No known Quest uses this trigger
Requirements : None
Steps:
- Go to the Graveyard by the Hospital
- You can "fall" into one of the Graves, click on the Coffin
- Activates A23
A24
Power Coupler on/off
No known Quest uses this trigger
Requirements : None
Steps:
- Go to the Agency Bunker by Panel, you will see 2 switches.
- Turn on the left switch (green = on)
- Activates A24
A25
PSU inf.
No known Quest uses this trigger
Requirements : None
Steps:
- Go to the Agency Bunker by Panel, you will see 2 switches.
- Turn on the right switch (green = on)
- Activates A25
A26
Inferential delusion mechanism available
Part of following:
- Unlocks secret Chair Room in agency bunker
Requirements :
Steps:
- Make sure the Agency Base lights are off
- Put the Password in the Base Keypad. The password is Marcus Brookhaven
- There is a way to find the password, if curious follow "What's the password"
- Opens door to the Chair Room, notice the power is off
- Bunker Message now reads: "Inferential delusion mechanism available: A26 activated"
New room in Agency Bunker, the "Chair Room" is unlocked.
If Bunker Message reads:
Signal disruption: A08 needed to unlock mechanism
- Then turn off the Agency Base lights and type the Password again
You can turn the lights back on as needed.
A27
In Darkness / See-Through
Unlocks ability to Electrocute the Alien
Part of following:
Requirements : TS LVL 1
Activating
Steps:
- At hidden XRay room in Hospital
- Click on the Scalpel behind the false wall in the Xray Room behind the Cabinet.
- At Agency Experimentation Site
- Click on the button found under the Surgery Table to turn the lights on
- Sit in the chair on the right under the "Experimental" sign and get slimed!
- At mall:
- Turn left switch in TV Station (behind the wall use a Sleeping Bag)
Laptop
Please do as you are told, the Agency knows what's best for you! (Agency)
Bunker Message:
In darkness: A27 activated
- Turn left switch in TV Station (behind the wall use a Sleeping Bag)
- Back at Agency Experimentation Site you can now Electrocute the Alien in the tube
Deactivating
Steps:
- Turn the switch off in the hidden room behind the TV Station in the mall from earlier.
H02
Hidden Dorm Unlocked
Reveals a hidden room in the Frat House
Part of following:
Requirements : None
Steps:
- Go into the Library of the Frat House and into the Secret Basement
- With laptop in hand, sit on all 4 chairs, not the one behind the table.
- Now you should be able to click on the button found on the column to the right of the table/chair: Activates H02
- Continue to H03
H03
Unlocked Bunker Control Screen
Unlocks Blue Keypad in the Agency Bunker
Part of following:
Requirements : H02
Steps:
- Still in the Frat House in the Secret Basement
- There is now a Secret Wall on the other end, drop down.
- Click on the laptop: Activates H03
- Sometimes I find clicking the back of laptop works easier.
H04
Crystal Found
Part of following:
Requirements : None
Steps:
- In this house (image below). Go to the Attic and Grab the Crystal
- Should get a attempting to sync message if you haven't connected your Laptop yet
- Activates H04
H06
Plant Quantum saved
Reveals secret message in Quantum Room
Requirements : None
Steps:
Spawn in the Plant House
In the Basement Area - click on the Green Plant Book
Activates H06
Bunker Message:
Plant Quantum Saved: [H06]
Quantum Room has new message on one of the "windows":
Seek the bottom of a hill to find the dirt that once was filled
H07
Town Signal ready
Reveals the Rod that can be Obtained
Requirements : None
Steps:
- Spawn the Bakery House and go inside
- There is a button underneath one of the beds on the Second Floor, click on it
- Ring the bell at the Church: Activates A22
- In the Bakery House: where the vault room is, there should be a note now. If you can see the note, now you can find the rod.
- Go to the Arch by the Barn, and look underneath it, side by the Barn (notice it's lifted a little) click it: Activates H07
H08
Counter intelligence detected
A useful tool in finding secrets and tips
Requirements : None
Steps:
- Spawn the Military RP house
- Go upstairs to the Conference Room
- Click on the Binoculars on the Table: Activates H08
- Use the Binoculars to read hidden notes and find other secrets ;)
V08
E-Thermal control online
Gotta cool off the power supply
Part of following:
Requirements : None
Steps:
- At Town Hall - inside City Water & Power
- Turn On Water Valves 2,3 and 4 (where counting 1-5 from left to right)
- Activates V08
If you activate V08 and then suddenly a Valve Error Message appears, make sure that the Town Hall Water Valves are facing the right way, after turning them back to the correct place, V08 will be turned back on.
X01
Agency knowledge released [Caution]
Burn the evidence
Part of following:
Requirements : None
Steps:
- Burn the Agency File in the Abandoned Operations Room in Floor 2 of the Hospital
Unlocks the Hidden Book in Library
Bunker Message
Agency Knowledge released. [Caution]; [X01] activated
X02
The Book power unveiled [Follow]
Travel to the past by the power of a book!
Part of following:
Requirements : X01
Steps:
- After grabbing the Hidden Book in the Library, Go to the Motel - it should look run down (it's from the future)
- Click on the Book underneath the Table
- Click on the Frame of the Empty Picture by the Door
- Click on the Button found behind the Bedside Table
Laptop
The power of The Book will lead you to construct what is needed to destroy our enemy. {Agency}
Bunker Message
The Book power unveiled [Follow]: X02 activated
X22
We still don’t know how to activate light X22 but we do see it mentioned on the Agency themed Armored Truck that came with the Robbers update June 02 ‘23.
Requirements : Unknown
Steps: Unknown
To view this select the Bank Armored Truck and on the side click the hand to change the theme to “Agency”.