Walkthrough

What is the Lore of Brookhaven RP?

We started out with a few hints around the Town of Brookhaven. A movie clip, some notes, a strange experimentation room above the hospital. But what does it all mean?

We're on a mystery hunt to find clues and solve the mystery of Brookhaven!

Get Started!

More of a Video Person?

❤️ O1G made an entire walkthrough including the most recent Agency RP House secrets!


Where to get started

If you're new to Secrets and Mysteries of Brookhaven, it's suggested starting out getting the Connected Laptop in the Tools section and then following the Quests. They are laid out in a way here to keep from jumping around too much, but they don't have to be done in any particular order.

If you're pretty familiar or want to look at a specific thing, each tool, special tool, and quest will list requirements they have so you can easily decide where you would like to start!

Tip

Keep in mind, maybe there are steps we shouldn't do, though commonly the community feels all steps and lights in the Agency Light Panel should be done to solve the mystery.


Why are some things a quest, and others not?

The flow of investigating can be... chaotic. But I have identified there are tools, special tools, and quests to help guide you through your journey on what has been discovered.

Tools: These are items that give us hints along the way of our investigation.

Special Tools: These are items not available in inventory and are needed for other quests.

Quests: These are considered main story line quests, they may unlock, build, or show us new hints. Since this is an ever updating game, we don't know if a quest is ever really complete.


To get a sense of what the flow looks like, checkout the diagram below.

You can also zoom in to make it easier to see each step, don't worry zooming in doesn't lose quality... there's a lot here!

Some of the boxes are clickable to take you to the appropriate page for more details, actively working on making it more apparent which ones are clickable :hear:

graph LR
%% Short Steps
    A24[A24: Power Coupler on/off]
    A25[A25: PSU inf. +/-]
	
	binoculars --> H08
    coffin --> A23
    plant_book --> H06
	A15 --> green_keycard
%% End short steps
%% rod under arch
%% A22 has to be clicked again before collecting rod
    bakery_button --> A22a --> rod_under_arch --> H07
%% Glowing Chair
    H07 --> use_rod[Use Rod in Museum] --> glowing_chair

    
    A22 --> energy_pyramid




	
	%% frat house
    laptop --> sit
    sit --> H02
    H02 --> H03
	

    A02 --> A03
    H04 --> A04
    A04 --> A05
    A05 --> laptop_connected
    

    A08 --> A26
    energy_pyramid --> A07
    A17 --> A14
    A20 --> A17



    red_book --> A18
    tslvl1 --> A19
    A19 --> A20

    A09 --> A21
    A01 -->|On| A21
    A06 -->|Off| A21
    A06 -->|On| A17
	A01 -->|Off| A17
    V08 --> A21
    



    hospital_paper --> message_sent --> barn_button --> tslvl1
    barn_button --> tslvl1_msg
    tslvl1 --> scalpel
    scalpel --> hospital_button --> sit_hospital
    sit_hospital --> mall_lever
    mall_lever --> A27
    
    blue_keycard --> A02
    A03 --> A21
	

	

	
%% chair room
    energy_pyramid --> password
    password --> A26
    H03 --> A26

%% The Red Book
    burn_file --> X01
    X01 --> red_book

%% Build Portal
    red_book --> book_undertable
    book_undertable --> frame
    frame --> motel_button
    motel_button --> X02
    X02 --> A16

    red_book --> ghost
	
	A02[A02: Access to Secondary Program Granted]
    A03[A03: Brookhaven Electric main power on]
    A04[A04: Energy Relay Charged]
    A05[A05: Arch Main Power Inverted /Connection Acquired]
    A06[A06: Power Relay on/off - High Voltage Switch]
    A01[A01: Power Relay on/off - Danger Switch]
    A07[A07: Insignia Unlocked]
    A08[A08: Signal Array Online/Disruption]
    A09[A09: SQL Injection Complete]
    A14["A14: Coordinates approved, A(x1,y1) and B(x2,y2)"]
    A15[A15: Apparition of the Crow]
    A16[A16: Hydrogen beam accelerator complete]
    A17[A17: Power configured to crystals]
    A18[A18: Carbon ingot articulation Arch forcefield :NO ERRORS:]
    A19[A19: Energy Crystals released]
    A20[A20: Awaiting Power]
    A21[A21: No Text]
    A22[A22: Enemy Signal Detected]
    A22a[A22: Enemy Signal Detected]
    A23["A23: Asystole Reversal  (Error)"]
    A26[A26: Inferential delusion mechanism available]
    A27[A27: In Darkness]
    H02[H02: Hidden Dorm Unlocked]
    H03[H03: Unlocked Bunker Control Screen]
    H04[H04: Crystal Found]
    H06[H06: Plant Quantum saved]
    H07[H07: Town Signal ready]
    H08[H08: Counter intelligence detected]
    V08[V08: E-Thermal control online]
    X01["X01: Agency knowledge released [Caution]"]
    X02["X02: The Book power unveiled [Follow]"]
    energy_pyramid[Item: Energy Pyramid]
    red_book[Item: Red Book]
    tslvl1>Unlocked: TS Level 1 Authorized]
    tslvl1_msg[["TS [LVL 1] Permissable"]]
    binoculars[Click/Item: binoculars]
    blue_keycard[Item: Blue Key Card]
	green_keycard[Item: Green Key Card]
	laptop_connected[Item: Laptop Connected]
    book_undertable[Click: Book Under Table - Motel]
    frame[Click: Frame - Motel]
    motel_button[Click: Motel Button]
    laptop[Item: Laptop, connected or not]
    sit[Action: Sit in chair]
    sit_hospital[Action: Sit in chair - Hospital]
    hospital_button[Click: Hospital Button]
    password[Password]
    bakery_button[Click: Bakery Button]
    plant_book[Click: Green Plant Book]
    ghost[Unlock: Ghostly Sighting]
    glowing_chair[Unlock: Glowing Chair]
    coffin[Click: Coffin]
    burn_file[Click: Burn Agency File]
    scalpel[Click: Scalpel]
    mall_lever[Action: Flip left lever behind TV Station]
    hospital_paper[Click: Paper Stack Hidden X-Ray Room]
    barn_button[Click: Barn Button second floor] 
    message_sent[[Message Sent]]
    rod_under_arch[Item: Rod under arch]
    click A01 href "../../casebook/light_panel/#a01" "A01 Details"
    click A02 href "../../casebook/light_panel/#a02" "A02 Details"
    click A03 href "../../casebook/light_panel/#a03" "A03 Details"
    click A04 href "../../casebook/light_panel/#a04" "A04 Details"
    click A05 href "../../casebook/light_panel/#a05" "A05 Details"
    click A06 href "../../casebook/light_panel/#a06" "A06 Details"
    click A07 href "../../casebook/light_panel/#a07" "A07 Details"
    click A08 href "../../casebook/light_panel/#a08" "A08 Details"
    click A09 href "../../casebook/light_panel/#a09" "A09 Details"
    click A10 href "../../casebook/light_panel/#a10" "A10 Details"
    click A11 href "../../casebook/light_panel/#a11" "A11 Details"
    click A12 href "../../casebook/light_panel/#a12" "A12 Details"
    click A13 href "../../casebook/light_panel/#a13" "A13 Details"
    click A14 href "../../casebook/light_panel/#a14" "A14 Details"
    click A15 href "../../casebook/light_panel/#a15" "A15 Details"
    click A16 href "../../casebook/light_panel/#a16" "A16 Details"
    click A17 href "../../casebook/light_panel/#a17" "A17 Details"
    click A18 href "../../casebook/light_panel/#a18" "A18 Details"
    click A19 href "../../casebook/light_panel/#a19" "A19 Details"
    click A20 href "../../casebook/light_panel/#a20" "A20 Details"
    click A21 href "../../casebook/light_panel/#a21" "A21 Details"
    click A22 href "../../casebook/light_panel/#a22" "A22 Details"
    click A23 href "../../casebook/light_panel/#a23" "A23 Details"
    click A24 href "../../casebook/light_panel/#a24" "A24 Details"
    click A25 href "../../casebook/light_panel/#a25" "A25 Details"
    click A26 href "../../casebook/light_panel/#a26" "A26 Details"
    click A27 href "../../casebook/light_panel/#a27" "A27 Details"