Walkthrough
What is the Lore of Brookhaven RP?
We started out with a few hints around the Town of Brookhaven. A movie clip, some notes, a strange experimentation room above the hospital. But what does it all mean?
We're on a mystery hunt to find clues and solve the mystery of Brookhaven!
Get Started!More of a Video Person?
❤️ O1G made an entire walkthrough including the most recent Agency RP House secrets!
Where to get started
If you're new to Secrets and Mysteries of Brookhaven, it's suggested starting out getting the Connected Laptop in the Tools section and then following the Quests. They are laid out in a way here to keep from jumping around too much, but they don't have to be done in any particular order.
If you're pretty familiar or want to look at a specific thing, each tool, special tool, and quest will list requirements they have so you can easily decide where you would like to start!
Keep in mind, maybe there are steps we shouldn't do, though commonly the community feels all steps and lights in the Agency Light Panel should be done to solve the mystery.
Why are some things a quest, and others not?
The flow of investigating can be... chaotic. But I have identified there are tools, special tools, and quests to help guide you through your journey on what has been discovered.
Tools: These are items that give us hints along the way of our investigation.
Special Tools: These are items not available in inventory and are needed for other quests.
Quests: These are considered main story line quests, they may unlock, build, or show us new hints. Since this is an ever updating game, we don't know if a quest is ever really complete.
To get a sense of what the flow looks like, checkout the diagram below.
You can also zoom in to make it easier to see each step, don't worry zooming in doesn't lose quality... there's a lot here!
Some of the boxes are clickable to take you to the appropriate page for more details, actively working on making it more apparent which ones are clickable :hear:
graph LR %% Short Steps A24[A24: Power Coupler on/off] A25[A25: PSU inf. +/-] binoculars --> H08 coffin --> A23 plant_book --> H06 A15 --> green_keycard %% End short steps %% rod under arch %% A22 has to be clicked again before collecting rod bakery_button --> A22a --> rod_under_arch --> H07 %% Glowing Chair H07 --> use_rod[Use Rod in Museum] --> glowing_chair A22 --> energy_pyramid %% frat house laptop --> sit sit --> H02 H02 --> H03 A02 --> A03 H04 --> A04 A04 --> A05 A05 --> laptop_connected A08 --> A26 energy_pyramid --> A07 A17 --> A14 A20 --> A17 red_book --> A18 tslvl1 --> A19 A19 --> A20 A09 --> A21 A01 -->|On| A21 A06 -->|Off| A21 A06 -->|On| A17 A01 -->|Off| A17 V08 --> A21 hospital_paper --> message_sent --> barn_button --> tslvl1 barn_button --> tslvl1_msg tslvl1 --> scalpel scalpel --> hospital_button --> sit_hospital sit_hospital --> mall_lever mall_lever --> A27 blue_keycard --> A02 A03 --> A21 %% chair room energy_pyramid --> password password --> A26 H03 --> A26 %% The Red Book burn_file --> X01 X01 --> red_book %% Build Portal red_book --> book_undertable book_undertable --> frame frame --> motel_button motel_button --> X02 X02 --> A16 red_book --> ghost A02[A02: Access to Secondary Program Granted] A03[A03: Brookhaven Electric main power on] A04[A04: Energy Relay Charged] A05[A05: Arch Main Power Inverted /Connection Acquired] A06[A06: Power Relay on/off - High Voltage Switch] A01[A01: Power Relay on/off - Danger Switch] A07[A07: Insignia Unlocked] A08[A08: Signal Array Online/Disruption] A09[A09: SQL Injection Complete] A14["A14: Coordinates approved, A(x1,y1) and B(x2,y2)"] A15[A15: Apparition of the Crow] A16[A16: Hydrogen beam accelerator complete] A17[A17: Power configured to crystals] A18[A18: Carbon ingot articulation Arch forcefield :NO ERRORS:] A19[A19: Energy Crystals released] A20[A20: Awaiting Power] A21[A21: No Text] A22[A22: Enemy Signal Detected] A22a[A22: Enemy Signal Detected] A23["A23: Asystole Reversal (Error)"] A26[A26: Inferential delusion mechanism available] A27[A27: In Darkness] H02[H02: Hidden Dorm Unlocked] H03[H03: Unlocked Bunker Control Screen] H04[H04: Crystal Found] H06[H06: Plant Quantum saved] H07[H07: Town Signal ready] H08[H08: Counter intelligence detected] V08[V08: E-Thermal control online] X01["X01: Agency knowledge released [Caution]"] X02["X02: The Book power unveiled [Follow]"] energy_pyramid[Item: Energy Pyramid] red_book[Item: Red Book] tslvl1>Unlocked: TS Level 1 Authorized] tslvl1_msg[["TS [LVL 1] Permissable"]] binoculars[Click/Item: binoculars] blue_keycard[Item: Blue Key Card] green_keycard[Item: Green Key Card] laptop_connected[Item: Laptop Connected] book_undertable[Click: Book Under Table - Motel] frame[Click: Frame - Motel] motel_button[Click: Motel Button] laptop[Item: Laptop, connected or not] sit[Action: Sit in chair] sit_hospital[Action: Sit in chair - Hospital] hospital_button[Click: Hospital Button] password[Password] bakery_button[Click: Bakery Button] plant_book[Click: Green Plant Book] ghost[Unlock: Ghostly Sighting] glowing_chair[Unlock: Glowing Chair] coffin[Click: Coffin] burn_file[Click: Burn Agency File] scalpel[Click: Scalpel] mall_lever[Action: Flip left lever behind TV Station] hospital_paper[Click: Paper Stack Hidden X-Ray Room] barn_button[Click: Barn Button second floor] message_sent[[Message Sent]] rod_under_arch[Item: Rod under arch] click A01 href "../../casebook/light_panel/#a01" "A01 Details" click A02 href "../../casebook/light_panel/#a02" "A02 Details" click A03 href "../../casebook/light_panel/#a03" "A03 Details" click A04 href "../../casebook/light_panel/#a04" "A04 Details" click A05 href "../../casebook/light_panel/#a05" "A05 Details" click A06 href "../../casebook/light_panel/#a06" "A06 Details" click A07 href "../../casebook/light_panel/#a07" "A07 Details" click A08 href "../../casebook/light_panel/#a08" "A08 Details" click A09 href "../../casebook/light_panel/#a09" "A09 Details" click A10 href "../../casebook/light_panel/#a10" "A10 Details" click A11 href "../../casebook/light_panel/#a11" "A11 Details" click A12 href "../../casebook/light_panel/#a12" "A12 Details" click A13 href "../../casebook/light_panel/#a13" "A13 Details" click A14 href "../../casebook/light_panel/#a14" "A14 Details" click A15 href "../../casebook/light_panel/#a15" "A15 Details" click A16 href "../../casebook/light_panel/#a16" "A16 Details" click A17 href "../../casebook/light_panel/#a17" "A17 Details" click A18 href "../../casebook/light_panel/#a18" "A18 Details" click A19 href "../../casebook/light_panel/#a19" "A19 Details" click A20 href "../../casebook/light_panel/#a20" "A20 Details" click A21 href "../../casebook/light_panel/#a21" "A21 Details" click A22 href "../../casebook/light_panel/#a22" "A22 Details" click A23 href "../../casebook/light_panel/#a23" "A23 Details" click A24 href "../../casebook/light_panel/#a24" "A24 Details" click A25 href "../../casebook/light_panel/#a25" "A25 Details" click A26 href "../../casebook/light_panel/#a26" "A26 Details" click A27 href "../../casebook/light_panel/#a27" "A27 Details"